VECTOR | [3-0-0:3] |
---|---|
DESCRIPTION | This is a comprehensive course designed to introduce students to the fundamental aspects of game creation. Covering topics from game design principles, programming basics, art and sound design, to industry-standard software and tools, this course offers a hands-on approach to learning. Students will engage in both theoretical understanding and practical application, leading to the development of their own simple game project by the end of the course. This course is ideal for beginners aspiring to enter the field of game development and those seeking to understand the basics of this dynamic and creative industry. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
L01 (6025) | Fr 01:30PM - 04:20PM | Rm 202, W1 | LIANG, Haining | 20 | 0 | 20 | 0 |
VECTOR | [0-1-0:1] |
---|---|
DESCRIPTION | This course aims at equipping RPg students of the Information Hub with the skills conducive to their professional career development. Students are required to attend the 3 hours' training focusing on personality self-exploration and discipline-specific training at the thrust level, and another 10 hours' training at the hub level, at their own choice. Graded PP, P or F. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
T01 (6081) | We 11:00AM - 11:50AM | Lecture Hall B | HUI, Pan LIANG, Haining VON CHAMIER-WAITE, CLEA THERESA WANG, Zeyu | 200 Quota/Enrol/Avail For PhD students only: 100/0/100 | 1 | 199 | 0 |